package game.soccerField;

import game.scene.MatchScene;

import com.uqbar.vainilla.GameComponent;
import com.uqbar.vainilla.appearances.Sprite;

public class SoccerField extends GameComponent<MatchScene> {
	
	public static final double LIMIT_RIGHT        = 360;
	public static final double LIMIT_LEFT         = 405;
	public static final double LIMIT_DOWN         = 255;
	public static final double LIMIT_UP           = 330;
	public static final double UPPER_LATERAL_BAND = 90;
	public static final double LOWER_LATERAL_BAND = 470;
	public static final double RIGHT_GOAL_LINE    = 440;
	public static final double LEFT_GOAL_LINE     = 360;
	
	public SoccerField(double x, double y) {
		super(x, y);
		this.setAppearance(Sprite.fromImage("/images/cancha3.png").crop(10, 270, 1581, 600).scale(2));
	}
}
